REVIEW · FRENCH QUARTER TOURS
French Quarter Ghosts and Spirits Tour with Augmented Reality
Spooky streets in New Orleans, with tech added. This 2-hour evening walk pairs French Quarter legends with augmented reality stops, so you get the creepy feeling without needing a séance. You’ll hear tales tied to infamous figures like Doctor Dupas and the Casket Girls, then you’ll line up for two AR moments created by local artist Marcus Brown.
I especially like the way the tour uses a guided story chain, so each stop connects to the next instead of feeling like random scary trivia. I also like the built-in photo payoff, including a Marie Laveau photo moment and an effect tied to the Great Fire of 1788. The main drawback to weigh is that this is still a walking, standing tour, and a bit of the AR experience may be less smooth on Android phones.
Key takeaways before you go

- Two augmented reality experiences are part of the walk, designed by local artist Marcus Brown
- Marie Laveau and Great Fire of 1788 photo moments are included, so you leave with more than just memories
- Some stops may require extra admission, especially Lalaurie Mansion and two museum locations
- Expect uneven sidewalks and plenty of standing, since the story happens outdoors
- Android users may need guidance to make AR work well at each stop
- Smaller group size (up to 22) helps the guide keep things moving through tight Quarter blocks
Touring the French Quarter at night, with ghost stories that move

A good French Quarter evening tour does two things at once: it shows you where the old New Orleans vibe still lives, and it explains why people believe these places are haunted. This tour does that with a guided walk that leans into folklore and true-crime style storytelling, with a light theatrical tone that fits the setting.
The big twist is the augmented reality layer. You’re not just hearing about spookiness, you’re also looking at it through your phone during specific moments. That means the experience is part story, part scavenger hunt, part photo stop.
More French Quarter walks and tastings near the same streets
Where the tour starts at 400 Toulouse St, and how to show up ready

You meet at 400 Toulouse St, New Orleans, at the Gray Line Lighthouse Ticket Office area in the French Quarter. The official start time is 7:00 pm, and the tour ends back at the starting point.
Two practical notes make your life easier:
- The tour is designed for a short walk from many downtown hotels, and it asks you to avoid driving right up to it when possible.
- Bring a phone with enough battery. AR needs you to have usable data or internet for the experience.
If you arrive early, use the extra minutes to get your shoes settled. The Quarter sidewalks can be uneven, and the tour is structured around you standing still at corners while the guide talks.
Your evening route, step by step, from Jackson Brewery to the Pharmacy Museum
This is a guided walk with multiple story stops, paced for about 2 hours total. You’ll visit a mix of famous sites and story locations, and at several points you’ll get AR-enhanced moments.
Stop 1: Jackson Brewery area, where the mist stories start
You begin on Toulouse Street, near the Jackson Brewery area, and your guide kicks things off with ghost lore meant for the evening air. One of the stories focuses on rain and belief that you can hear a voice floating out of the mist, plus a tale about Bloody O’Reilly versus Pere Dagobert, an 18th-century priest tied to St. Louis Cathedral.
This first section matters because it sets the tone and gives you the map in your head. You also get your bearings quickly for what to watch for later in the walk.
What to watch for: If it’s raining, you’re still outside. One review described buckets of rain just before the tour, followed by a change in the weather once they started, so going in with flexible expectations helps.
Stop 2: New Orleans Creole Cookery, the love triangle story
Next comes New Orleans Creole Cookery, where the big hook is a bizarre love triangle tale. It’s the kind of story that works well here, because the Quarter is full of places where people built lives, secrets, and reputations in public.
This stop is more about story than spectacle. You’ll likely take in the vibe of the location and listen for details the guide highlights, then move on.
Consideration: If you’re hoping for constant action and guaranteed supernatural effects, set expectations to “scary storytelling with tech moments,” not a guaranteed haunting.
More New Orleans ghost tours after the lamps come on
Stop 3: Lalaurie Mansion, the most haunted-house stop (with extra cost)
Then you head toward the Lalaurie Mansion area. The tour frames it as the most haunted house in New Orleans, and this is one of the stops where you should plan your budget carefully because admission is not included.
This is a key moment for horror fans. Even if you don’t go inside, the mansion is the type of place that makes the stories feel more immediate, because the legend is baked into the building’s notoriety.
Drawback to consider: Some people go on ghost tours hoping for lots of interior access at famous houses. Here, some stops are clearly structured as story stops, and the admission-driven sites are the ones where extra tickets may matter most.
Stop 4: Muriel’s Jackson Square, the Ghost Table details
At Muriel’s Jackson Square, you hear details about the Ghost Table. This is the kind of stop that feels perfect for the Quarter’s street-life energy. The setting helps you imagine the history because you’re not tucked away, you’re right where people actually walk, shop, and gather.
This leg also helps break up your listening time. You get a specific legend to anchor to, then you keep moving.
Stop 5: Old Ursuline Convent Museum, Casket Girls lore
Next is the Old Ursuline Convent Museum, a stop tied to stories including the Casket Girls of New Orleans. Admission is not included, so you may want to decide in advance whether you’ll pay for entry, depending on what you want from the night.
This part is a strong fit if you like the true-crime side of the supernatural. The guide focuses on the infamous, not just the spooky.
Good to know: If you’re traveling with kids, this stop and the overall tone can be intense. The tour says children must be accompanied by an adult.
Stop 6: New Orleans Pharmacy Museum, Doctor Dupas’ secret experiments
Finally, you reach the New Orleans Pharmacy Museum and hear tales about Doctor Dupas’ secret experiments. Like the other museum-type stops, admission is not included.
This is where the tour leans hard into the “science gone wrong” style of horror. It’s also a natural closing note because it shifts the flavor from ghostly folklore to human obsession and dark experimentation.
The augmented reality moments: what they add, and where phones can struggle

This tour includes two augmented reality experiences during the walk. They were created by Marcus Brown, a local New Orleans artist.
You may see AR triggered at the stops, and you can expect to scan a QR code at each AR moment. For AR, you’ll need standard data or internet usage.
Here’s the important device reality:
- AR is compatible with iPhones or iPads.
- On Android, it doesn’t always work the same way. The guide can offer other viewing options, but you should still expect that your phone may need a little troubleshooting.
My practical take on AR in a walking tour
AR sounds like pure fun, but it also has to work fast. That means:
- You need a charged phone.
- You need enough signal.
- You need to be ready to scan and look quickly while the group keeps moving.
If you’re an Android user, I’d treat AR as a possible bonus, not the main event. The story portion is still the backbone.
Stops with extra admission: how to plan your money without getting stuck

At three stops, admission is listed as not included:
- Lalaurie Mansion
- Old Ursuline Convent Museum
- New Orleans Pharmacy Museum
So your $27 price covers the guide and the tour experience, but your final spend may rise if you choose to enter those locations.
Value perspective on the $27 price
For a guided evening walk in the French Quarter, $27 is fairly reasonable because you’re getting:
- A local guide leading the whole evening
- Multiple story-based stops
- Two AR experiences
- Included photo moments tied to Marie Laveau and the Great Fire of 1788
The value is strongest if you enjoy guided storytelling more than you need museum-style time inside buildings.
Group size, guide quality, and why it changes everything

The tour caps at 22 travelers, which is the right size for a guided night walk. In a tight Quarter corridor, that matters. Bigger groups mean more noise, less time to hear clearly, and less room for phone troubleshooting.
Guide quality is a real difference-maker on any ghost tour, and here it’s especially true because the experience depends on details. In the feedback, specific guides like Bob S, Rebecca, Stacey, Todd, Daniel, Kate, and Michael are praised for storytelling, clarity, and making people feel safe while walking at night.
I’d treat that as a hint: if you can, pick the time when you’re most likely to get a confident guide voice and plan to arrive a little early.
Walking shoes and timing: the unglamorous part that can make or break the night

Even though it’s billed as a 2-hour tour, it’s still a lot of movement for an evening. Some people in the feedback mentioned long walking stretches and the need for comfortable footwear, even to the point of blisters.
So plan like this:
- Wear comfortable shoes you can walk in for a couple hours.
- Expect standing while the guide talks.
- If you have a tight dinner plan right after 9:00 pm, build in buffer time.
New Orleans at night can also mean surprise weather. One description noted rain that eased after the start, and guides can adjust to conditions, but you should still come dressed for outdoor weather.
Safety and comfort for solo travelers and first-timers

One of the most reassuring parts of this tour is that it’s designed as a structured night walk, not a do-it-yourself wander. Solo travelers often like it because a guide can help you feel oriented and less exposed to random detours.
For people who are less familiar with the Quarter, the guide also acts like a translator. You’ll learn which sites are central to the stories and how the legends connect to real streets and buildings.
Should you book this French Quarter Ghosts and Spirits Tour with AR?
Book it if:
- You want a guided French Quarter night walk focused on ghost lore and darker local stories.
- You’ll enjoy augmented reality photo moments, especially if you have an iPhone or iPad.
- You like “horror plus history” style storytelling and you’re okay with a tour that uses street stops and narratives more than indoor roaming.
Skip it or reconsider if:
- You need lots of interior access at famous houses. Some parts of the experience are story stops, and admission is extra for major sites.
- You’re sensitive to heavy walking and long standing during a couple hours.
- You rely on Android for AR, because it may be inconsistent even with guide help.
If you want a fun, creepy, well-paced way to see the French Quarter after dark, this tour is a strong match. Just come with good shoes, a charged phone, and the right mindset: you’re there for the stories, and the AR is the icing.
FAQ
Where does the tour start?
The tour starts at the Gray Line Lighthouse Ticket Office in the French Quarter at Toulouse Street & the Mississippi River area, at 400 Toulouse Street.
What time does the tour begin?
The start time is 7:00 pm.
How long is the tour?
The duration is about 2 hours.
How much does the tour cost?
The price is $27.00 per person.
What language is the tour offered in?
The tour is offered in English.
What’s included in the tour price?
The tour includes a local guide, interactive augmented reality experiences, and a photo moment with Marie Laveau plus an effect tied to the Great Fire of 1788.
Do I need to download an app for the AR exhibits?
No app download is required to participate in the AR exhibits, but standard data and internet usage are required.
Is the AR experience compatible with Android phones?
AR is compatible with iPhones or iPads. For Android, it does not always work well, and the guide offers other viewing options.
Are children allowed on the tour?
Children must be accompanied by an adult.
Is the tour wheelchair accessible?
It is accessible, but because of uneven and narrow paths, alternate routes may be necessary for guests in wheelchairs.
Should I book this tour?
If you’re excited by the idea of a guided French Quarter ghost walk with two AR moments and included photo stops, this is a good value at $27. If you want guaranteed interior access at every famous site, or you’re planning around a phone that struggles with AR on Android, adjust your expectations and budget for admissions where needed.
More Tour Reviews in New Orleans
More New Orleans Ghost Tours
More French Quarter Tours
More ways into New Orleans
French Quarter Tours, compared.
★ 5.0New Orleans Food Walking Tour of the French Quarter with Small-Group OptionFrom $756,118 reviews
★ 4.5New Orleans French Quarter, Voodoo and Culture Walking TourFrom $272,961 reviews
★ 5.0French Quarter Historical Sights and Stories Walking TourFrom $352,724 reviews
★ 4.5Ghost and Vampire Walking Tour Of The French QuarterFrom $212,406 reviews
★ 4.5New Orleans City Tour: French Quarter, Garden District & CemeteryFrom $402,209 reviews
★ 4.7French Quarter Walking and Storytelling TourFrom $351,251 reviews
★ 5.0New Orleans French Quarter Food Tour: Cajun, Creole and CultureFrom $811,246 reviews
★ 5.0New Orleans French Quarter and More Carriage RideFrom $651,141 reviews
Browse the lists this tour appears in


























